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2009 Concord Sand Volleyball - Kickball Rules
Players:
1) Each player must be 18 years of age to play in the kickball leagues.
2) Each player must sign and agree to the waiver form before the first game.
3) Each player is responsible for his/her own actions and may incur disciplinary actions as
a result of unsportsmanlike conduct included but not limited to warnings, suspensions,
fines, or behavioral modification plans, or permanently expel players for entire teams
from the league.
Teams:
1) Each team must register at least 10 players with a maximum of 18 players.
2) Each team must field a minimum of 8 rostered players in order to play the game;
otherwise it is considered a forfeit. A team can pick up other substitutes as long as they
already have 8 rosterd players and they are registered with Concord Sand Volleyball
as a kickball player.
Captains:
1) Each team will have a designation 'registered' Captain who oversees the entire team.
However, if the team Captain is not present any present team member can take the
responsibility of Acting Captain. Either Captain is responsible for the following:
a. Is the primary contact person with the league, collection of league fees &
organizing their team.
b. Responsible for his/her team understanding & learning the game play rules.
c. Responsible for the team during game play & any disciplinary actions.
d. Must ensure all players participating are listed on the score sheet - in kicking
order - prior to the start of the game.
e. Only the Captain can dispute calls & request timeouts to an Official during a game.
f. Verify final score and initial score sheet at game's end.
Officials:
1) All games are officiated by one Concord Sand Volleyball Game Official.
2) Each Official is responsible for his field and final score reporting & reports to the
League Coordinator.
3) The Official governs all game play and issues final rulings. They keep track of strikes,
balls & outs. Officials have jurisdiction over game play and may:
a. Call Time Out.
b. Call off a game due to darkness, rain or any other cause at their discretion and
must cancel the game (or postpone it) due to lightning.
c. Penalize a player, including game ejection, for unsportsmanlike conduct. Ejected
players must leave and may not return to the field from which they were ejected.
d. Report penalized or ejected players to the League Coordinator to impose
warnings, suspensions, fines or permanently expel players or entire teams.
Game Play:
1) Each team may play with any combination of male/female players, as long as 2 are female.
2) All players who play in the field must be in the kicking order. Any players that are not
playing in the field can still be in the kicking order and remain so during the course
of the whole game.
3) An official lineup sheet must be given to the Official & opposing team Captain prior to
the start of the game.
4) When playing with a full 10 players, teams must play 4 players in the Outfield - Left
Center Fielder, Right Center Fielder, and Right Fielder. The remaining 6 players will
play in the Infield - Frist Basemen, Second Basemen, Short Stop, Third Basemen,
Pitcher and Catcher.
5) The Home team will record the score for the game. The Official will keep track of the
count and outs for the game. The home team is determined by the schedule. The
Visiting team should also keep track of the score to make sure that there are no
discrepancies. The final score is then verified by both the home and visiting team
Captains and initialed on the score sheet at the end of the game.
6) Games last 7 innings or 55 minutes, whichever comes first. This means that no inning
will start after 55 minutes have elapsed. If a game is tied after 7 full innings both teams
will continue if time permits.
7) Game time is Forfeit time. This usually waived the first week of the season as new
teams and players find the fields, learning the rules, getting everyone together...etc.
8) Any game that has 3 complete innings is considered a full game (if game is called do
to inclement weather, etc.) The score at the last complete inning will be the score of
the game, even if the score was tied and/or runs are scored in the current inning
when the game is called. A game that is called off before 3 innings if play shall not
be considered a regulation game and will be rescheduled if possible. All efforts are
made by the League to make-up games.
9) There will be a 10 run rule in effect for per team per inning. When a team scores 10
runs in an inning - even if the team has less than 3 outs - the team will switch play with
the opposing team. The 10 run rule applies to every inning including the last inning.
10) There will be a 15 run "Slaughter" rule in effect for each game. The team with a 15
advantage after the 5th inning will be declared the winner and the game will end.
Should the score be 15-1 at the end of the 5th inning, the game will continue as
normal.
Ball in Play:
1) No defensive player may advance towards the 1st and 3rd baselines until the ball is
kicked. The pitcher may not advance either. Failure to abide by this rule results in
a ball.
2) The ball must be in the infield an held by a player in order to call a time out.
3) If a runner touches or is hit by the ball, the runner is out.
4) Defensive players are allowed to kick or throw the ball towards another team player in
the field.
5) There is NO infield fly rule. However, if in the official's determination, the infielder
dropped the ball intentionally, the official may call just ONE out. The kicker will be the
out player and all on-base runners must return to the original base.
6) If the ball goes foul and is caught by a player before touching the ground, the kicker is
out. A line wider than the base lane determines if the ball is out of play. Any ball
caught past this line is considered out of play and does not count as an out.
7) Each team receives 2 - 30 second time outs per game and can only be called by
the Captian.
8) If the ball is kicked out of the playing area from the batter's box, it is considered a
strike. if the ball is thrown out of the playing area by a fielder, a runner will receive
one base plus the base he/she was going to.
9) If a ball is kicked fair and goes foul it is considered a foul ball. However if a ball
appears to be going foul & a player stops it in fair territory it is a fair ball & is in play.
10)A play is considered dead when the ball is held in control by the pitcher in the infield.
All runners must stop their advances at that time.
Pitching:
1) The strike zone/home plate is indicated by a piece of green turf attached to the ground
at home with a white home plate painted on in the center. The strike zone extends to
16 inches on either side of home plate.
2) If the bottom of the ball is 10 inches or higher as it crosses the plate, it is considered
a ball.
3) If the ball falls short of the plate and does not cross over it is will be called a ball.
4) The pitcher must stay behind the mound - indicated with a white line - prior to releasing
the ball. The pitcher may cross the line only on follow through and may not advance
towards home after the ball is released before the ball is kicked.
5) Pitches can be any style you would like - underhand, overhand, two-handed,
side-armed, etc - but must be released with the hands. Kick pitches are not allowed.
6) Intentional walking is not allowed. If there is an intentional walking offense, the kicker
rewarded advancement to second base. Should the offense appear to be repeated
by the pitcher, at the Official's discretion, the pitcher may be removed from pitching
for the game.
Kicking:
1) The order of kicking must remain consistent with the kicking order. If the kicker is
out of order, an out shall be charged for that kicker who should have kicked. The
next kicker in the proper order will then be up.
2) All kicks must be made with the foot. However, there are instances where there are
miss kicks where the ball may be kicked with the shin, knee, or thigh. These are all
considered legal.
3) All kicks must occur at or behind home plate. A strike will be called if the player kicks
in front of the plate. If the kick is make in front of home plate and the ball is kicked
in the air and caught, kicker is considered out. If the ball is dropped or hits the
ground, the kicker is charged a strike. Runners cannot advance on this play.
4) If a kicker kicks the ball and it hits the kicker just after the kick - as in the case of a
miss kick the player is considered out.
5) Bunting is NOT allowed. If in the Official's discretion the player is deemed to
INTENTIONALLY bunt, the player is considered out and no runners advance. If the
Official feels that a full kick was intented, the ball is played as usual. You should
allways intend to Kick the ball and follow through.
Strikes:
1) A count of 3 strikes is an Out.
2) A strike is a pitch within the strike zone, either not kicked or missed by the kicker.
3) A kick occurring in front of the plate that is not caught is considered a strike.
4) Foul balls are counted as strikes.
Balls:
1) A count of 4 balls is considered a Walk. The kicker walks to first base. Any runners
currently on base directly in a "Force" situation advance to the next base.
2) Any pitch outside the strike zone that is not missed or touched by the kicker is
considered a ball.
3) Any pitch that falls short of the home plate and does not cross home plate will be
considered a ball.
4) Any pitch that is bouncing higher than 10 inches as it comes across the plate
will be considered a ball.
5) Any fielder advancing toward the 1st and 3rd base line before the ball is kicked
is considered a ball (if and only if the ball is not touched or missed by the kicker)
A warning will be issued to the fielder, a second offense will result in ejection.
6) The pitcher must be behind the mound before releasing the pitch or it will be
considered a ball.
7) Any catcher advancing forward of home plate before the kicker kicks the ball
shall be considered a ball (if and only if the ball is not touched or missed by the
kicker)
Fouls:
1) Any kick landing in fair territory but traveling out of bounds to foul territory on its own
Before reaching 1st or 3rd base is considered foul. Any ball touched by a fielder
in fair territory is considered in play even if the ball is headed towards foul territory.
2) Foul balls are considered Strikes.
Outs:
1) A count of 3 strikes is an Out. Each team gets 3 outs an inning.
2) A runner touched by a ball while not on a base is considered out.
3) Any kicked ball that is caught in fair or foul territory is considered an out,
except if out of play.
4) Any runner off the bag before the ball is kicked is considered out.
5) Foul balls are considered strikes, thus 3 foul kicks is considered a strike out.
Any combination of strikes and foul kicks that add up to 3 is considered a
strike out.
6) If a runner is on a base and runs to the next base and the play is NOT a "force"
play, the fielding team must tag the PLAYER (or make contact to the player with
the ball by throwing, or etc.)
7) If a runner is running to the next base as the result of a "force" play (the runner
has to run to the next base because the following runner/kicker advances the play
by a kick) the fielder only needs to tag the BASE with their foot and does not need
to tag the player. The fielder must have control of the ball completely.
Base Running:
1) Runners must stay within the baseline. Fielders must stay out of the base line.
Fielders trying to make an out on any base may have their foot on the bag, but must
stay out of the baseline. Runners hindered by a fielder within the baseline shall be
safe at the base to which they were running unless the infeilder is going for the ball.
2) Once the Official calls time out on a play, the play is dead and you must stay on your
current base.
3) Neither leading off nor base stealing is allowed. Any runner who is off their base when
the ball is kicked will be called out.
4) Sliding is allowed even into first base. A runner will be called out if the runner
intentionally barrels into a fielder.
5) If a base runner advances in front of another runner or touches the runner in front of
them, they will be called out.
6) Hitting a runner with the ball above the shoulder level is not allowed. Any runner hit
above the shoulders will be called safe. This rule only applies when the player is
running upright. If a player ducks, dodges, or slides and the head becomes lowered
and the runner is hit in the head with the ball, the runner is called out because the ball
was not obviously directed at the head. If a runner intentionally uses their head to
block or deflect the ball, the runner is called out. If the Official deems that a player
intentionally headhunts a runner in a any position, the runner is safe.
7) After a kicked ball is caught, runners must tag their originated base before running to
the next base.
8) One extra base is awarded on an overthrow. Any ball is considered overthrown if it
goes outside the playing area.
9) When running to home, the runner must step or make contact with the home plate
not the strike zone part of the field.
10) A play is considered dead when the ball is held in control by the pitcher in the infield.
All runners must stop their advances.
11) DESIGNATED RUNNERS: Can be used at the discretion of the Official. In order for
a designated runner to be utilized, a player must have been injured in the current game.
It is recommend that if a player is injured in the game that he/she sits out the rest of the
game and that they be removed fro the line-up.
PLAYOFFS:
1) All teams make Playoffs.
2) Playoffs will take place in one night, and will be single elimination.
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